Quick server fixes for defrag 1.92

For those who want to give this test version a try, the servers are :

  • cggdev.org
  • cggdev.org:27961

Changelog is:
- fixed up broken "don't change map" option for nextmap votes
- fixed usage message for callvote map
- callvote console message back in
- added "mode" alias for callvote gamemode
- fixed numerous issues with callvote gamemode
- picked up flags are reset upon player respawn
- removed CVAR_CHEAT from cg_gun# cvars
- removed drowning sound effects when player damage is off

Download (only necessary if you plan on playing offline or running a server):
http://q3defrag.org/files/defrag/defrag_1.92.01.zip

By the way, usage for the map callvote is: callvote <map|devmap> <mapname> [vq3|cpm] [df|tm|fc|tm1-7|fc1-7]

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version and physics with 'getstatus'

When using the connectionless command 'getstatus' to retrieve a server set of infos, the various defrag specific cvars are not shown anymore.
Is it possible to put back at least the 'defrag_vers' and 'df_promode' cvars to this output (even with different names)?

Map vote levelshot

A levelshot thumbnail should be visible when a vote occurs.

Name

Is the name defrag, DeFrag or DeFRaG?

It was made "DeFRaG"

It was made "DeFRaG" officially.
I'm not really fond of that spelling - and of mixed case in general.
"defrag" is fine by me.

hmm

would it be possible to keep a weapon projectile active after u kill yourself? ie: shoot a rocket back to spawn kill urself and do 2x or whatever..

 

no, it was made like this because it was abused for tr'ing (v_rocket2, etc)

that's right

that's right

ya i figured u were gonna say

ya i figured u were gonna say that.

although I agree it leaves

although I agree it leaves open nice perspectives - but it's probably not suited for any competitive setting.

First DeFrag release

When was this mod first released?
http://en.wikipedia.org/wiki/Talk:DeFRaG

Around october 2000, in

Around october 2000, in France, I think - maybe a month earlier. We moved to Planetquake and started publicizing the mod outside the french community some months later.

http://frenchfragfactory.net/

http://frenchfragfactory.net/blabla.shtml?command=comment&post=245821111...
That is the first public announcement - on a major french news site. The date's actually oct 11 2000.

And that's the earliest defrag page I could find :
http://web.archive.org/web/20001020211915/www.fragdome.com/q3defis.htm

The mod started as a challenge on a french news website - fragdome.com
The first maps were fdrj, fdsj and fdcj.
The first run map came after - it was runforest.

Mmmh, sometime in 2001?

Mmmh, sometime in 2001?

first map 01-01-2000? on q3a

first map 01-01-2000? on q3a

nah, those 01-01-2001 maps

nah, those 01-01-2001 maps have vq3/cpm as game mode, before cpm was a game mode - they must of been submitted later without a date I presume, so website just sets their date to the earliest it knows.

Shader option

Add a surfaceparm nooverbounce.

mouse buffer (not a new bug)

if you exceed the mouse buffer (somehow :) ) you can get strange effects like reduced responsiveness, ignoring of small mouse deltas, or you can lose the ability to change your viewangles completely.
increasing this would be convenient as this bug requires a map reload or reconnect to return aiming capabilities.

oops

this was a dumb suggestion, sorry :)

still, you should fix the cpm slope bs.
its a serious thing to have a random chance to not jump, with no way of predicting or preventing it

1023:

1023: (null)
********************
ERROR: G_Spawn: no free entities
********************
----- Server Shutdown (Server crashed: G_Spawn: no free entities) -----

Just noticed this error today after the Q3 server we run went down :)

Delete that map

This errormessage is printed when somehow the maximum number of entities (1024) is used at the same time. It's probably the mappers fault since there are too many entities and the last one seems to be of an unknown type. Our servers crash due to missing spawnpoints every now and then. We usually delete those maps. You should do the same.

Yeah just noticed this on

Yeah just noticed this on rdfcomp034 I think. Seems as though the finish line shoots a large amount of plasma to spell "END" and some people abused it to crash my server. >_>

remove firemissile

That's the reason why jamster removed the firemissile command from his freestyle server. It's active on mine though. Players don't do that anymore.

Bring in Warsow physics pls :)

Bring in Warsow physics pls :)

.

You can't. Instead of telling you some rude words i will only tell you to go play w$w and leave Defrag alone ok ?

honk

Oh, sorry for asking such things...
It just came to my mind that there are still some games with complex physics when I read about a Warsowrace comp, so i dropped by to ask for a new mode. Whats the problem with that?

btw. Isnt telling me, what you will not tell me, the same as telling me?

.

No. It is not the same.
Defrag isn't a garbage. Besides walljumping(witch change most every maps in to a simple strafe map) whole w$w physics is a nobish version of promode physic. Even if w$w physic was better than defrag, this mod is still not a place for it. That game have own trickjumping mod called warsowrace.

You tell me that Cgg should loose his free time to add w$w physic rather that fix Defrag 1.92 bugs and add new features ?

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