There's a bit more to 1.91 that I thought there would. New features and significant changes mostly are going into 1.92 now.
This makes 1.91.14:
- silenced flag capture events from other players
- fixed more issues with the vq3 hud
- fixed minor issues with playing demos from other mods
- hud defaults to vq3 when watching demos from other mods (unless df_hud is set to 2)
- added /silent console command to exec a string while canceling out console output (eg. /silent record somedemo)
- pruned defrag console messages:
> silenced autorecord once and for all
> removed /respawnpoint set's respawn message
> changed default for df_ghosts_DrawOutput and df_varHelpers_DrawOutput to 0 (no console output)
> added df_noEndOfRunStats with default 0
- added support for ch_recordMessage within defrag
- autorecord no longer shows "recording" screen message
- scoreboard adapts its layout when numerous players are present
- df_autorecord 3 saves demos that tie
- added df_ar_nogsync (better set it to 1 unless your engine requires g_sync for recording demos)
- made df_autorecord 3 the default
- fixed a client fatal error related to the scores server message
- enabled scoreboard in single-player
- allowed ^0 in names
- fixed slightly outdated menu options for df_jumpmeters
- small improvements in restarting the autorecord after a run is complete
- better autorecord verbose messages (df_ar_verbose 1)
- sv_maxclients no longer forced to 1 in sp (remote clients aren't allowed in sp anyway)
- added physics type alongside mapname on the scoreboard
- fixed chs ob info with - prefix not displaying (eg. df_chs1_Info1 -55)
Download link: http://q3defrag.org/files/defrag/defrag_1.91.14.zip
Comments
:)
perfect, thx for developing ;)
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Thx for update. People pls send some more support with bugs and ideas. Maybe Cgg want to compensate for 4 years of no support ;-] I remember that so many movie makers cry because lack of cg_enemymodel, cg_enemyColors etc
Good Work KEEP IT GOING !
Nice
Hehe,
finally black names, I bet many ppl will use it now...Could add some more colors from OSP maybe (^8 orange, etc) into 1.92
Adjustment of scoreboard based on the amount of players was certainly necessary!
cu on servers/emails for more feedback
greetz
w3sp
Hm, how about making the new
Hm, how about making the new cvars accessible after starting q3 without having to load a map first?
nice catch :) I'm looking
nice catch :)
I'm looking into the osp colors, that pretty much was on the list.
w00t
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allowed ^0 in names \o/
allowed ^0 in names
\o/
:-)
Niiice!