defrag

1.91 update

Download link: http://q3defrag.org/files/defrag/defrag_1.91.20.zip

This makes defrag 1.91.20:
- fixed ghost missiles emitting sound in ioq3
- respawnpoint selection kept across map_restart's and reset on team change
- fixed df_hud_cgaz value clamped to 3 in options menus
- removed unused "scores" server command that was sent when player dies
- fixed execution of df_script_onMapLoad scripts on team change
- added df_script_onJoinTeam (0/1) - executes team_free.cfg, team_spect.cfg, team_red.cfg, team_blue.cfg
- restored the "connection lost" icon over players' head

Cgaz hud (bis)

I fixed the cgaz hud inaccuracies that were found in the previous update. Again feedback is welcome.

I updated clientside prediction so it accounts for disabled jumppads and teleporters in TM and FC. This fix requires both the server and client to be updated.

Have fun.

Download link: http://q3defrag.org/files/defrag/defrag_1.91.19.zip

Changelog:
- fixed cgazhud inaccuracies from 1.91.18
- fixed client prediction when jumppads and teleporters are off

Cgaz hud update for 1.91

I changed bits of the cgaz hud to accomodate for network lag. It might feel different as the sampling frequency changed for the accel bars. Comments and feedback are of course welcome.

This update applies to both servers and clients.

Download link: http://q3defrag.org/files/defrag/defrag_1.91.18.zip

Changelog:
- weapon selection kept across respawns in TM and FC
- stamped scoreboard with server address and current date/time
- added df_hud_scoreboard_showSpectators option
- cgaz hud more resistant to lag
- added cgaz hud options
> df_hud_cgaz_opacity

Quick server fixes for defrag 1.92

For those who want to give this test version a try, the servers are :

  • cggdev.org
  • cggdev.org:27961

Changelog is:
- fixed up broken "don't change map" option for nextmap votes
- fixed usage message for callvote map
- callvote console message back in
- added "mode" alias for callvote gamemode
- fixed numerous issues with callvote gamemode
- picked up flags are reset upon player respawn
- removed CVAR_CHEAT from cg_gun# cvars
- removed drowning sound effects when player damage is off

An opportunity for new bugs

I've had bits of code for 1.92 laying dormant for quite some time now and I felt it was getting overdue. It's been a bit painful for various reasons, and it seems I have a tendency to spontaneously enter the "cathedral-building" sort of release cycles that led to defrag updates taking months some years ago.

Well, I'd rather have it released now and save the speech.

In no way should this be considered complete or stable. You may see this build as a preview, and a chance to intervene early in the process. I have set up two test servers:

  • cggdev.org (DF)

Defrag 1.91.17 quickfixes

This version sports two fixes built on top of 1.91.16:
- fixed self-inflicted lag affecting world damage from brush contents (water, lava, ...)
- fixed game reporting the wrong physics type after failed attempt with the /vq3 and /cpm commands

Take extra care as the first change affects the gameplay.

Download defrag 1.91.17

Autorecord bug in 1.91.14

I rewrote parts of the autorecord and player interference code which both had significant issues. Take extra care while upgrading as it hasn't been thoroughly tested.

The 1.91.14 autorecord has a (quite bad) flaw. You should consider upgrading now if you are submitting demos.

This makes defrag 1.91.16:

- fixed flawed 1.91.14 autorecord
- better g_sync management for autorecord (removed no longer needed cvar df_ar_nogsync)
- changed default for df_ar_stopDelay from 1800 to 3000
- added support for OSP colors ^8 and ^9
- added multiplayer support for map shooters

Another round of 1.91 fixes

There's a bit more to 1.91 that I thought there would. New features and significant changes mostly are going into 1.92 now.

This makes 1.91.14:

- silenced flag capture events from other players
- fixed more issues with the vq3 hud
- fixed minor issues with playing demos from other mods
- hud defaults to vq3 when watching demos from other mods (unless df_hud is set to 2)
- added /silent console command to exec a string while canceling out console output (eg. /silent record somedemo)
- pruned defrag console messages:
> silenced autorecord once and for all

Couple of fixes for defrag 1.91

This makes defrag 1.91.13.

- fixed blocking spawnpoints in fastcaps despite player interference being off
- fixed player interference changeable without game restart
- fixed server configuration for callvotes not being saved
- fixed player stat "best speed" missing when hud's ups meter is off
- fixed triggers with wait time of -1 requiring a map_restart
- fixed a couple issues with the vq3 hud
- fixed player model's head showing wrong skin in fast caps
- fixed demos of ctf games not showing proper team models
- fixed hud showing wrong best time after physics changes

Defrag continued

As surprising as it may be after years of silence, defrag is about to get updated. I've been coding for the mod since its very beginning - in fact I started working on what we called "defrag" at a time there wasn't an accompanying mod. You could call me the defrag grampa if you need put a label on me. Somehow I've never felt quite done with it and - heck - I do not intend to let defrag haunt me to the grave.

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